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Total War Warhammer Estalia Download
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Rather than a single race, The Greenskins are a conglomeration of smaller sub-races, banded together by their like-minded brutality, lack of intelligence and lust for carnage. A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. Oct 18, 2019 Estalia (province) – Total War: WARHAMMER Wiki. Estalia is a minor Southern Realms faction introduced in Total War: Get non aggression and trade with everyone who you don’t want to conquer ideally everyone except Marienburg. Like Astarios, Tigarre led her allies into expanding their sphere of influence beyond the Estalian frontier.
![War War](https://us.v-cdn.net/5022456/uploads/editor/55/vy50zxnebobe.png)
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Welcome To Estalia Gentlemen
The Tsardom of Kislev, sometimes known as the Realm of the Ice Queen or simply as Kislev, is the northernmost Human civilization within the Old World not in the thrall of Chaos. From the World's Edge Mountains to the East and the Sea of Claws in the West, Kislev stands at the very frontiers of Human civilization, a land covered in wide-open steppes and thundering icy rivers, where lonely villages stand isolated in the empty wilderness, while mighty cities rise from the landscape like great islands of stone. The climate is harsh and unforgiving, and only the strongest, most determined people can survive here. To its north, Kislev borders the monster-infested Troll Country and the land of Norsca, where the Marauders of Chaos make their home, leading to Kislev always being the first human nation to feel the wrath of the Chaos-worshippers. This has led Kislev to become a fierce and warlike nation, known far and wide for having some of the greatest horsemen to ever roam the plains of the kingdoms of Men.
Kislev is not playable, and reuses many, if not all, units from the Empire.
![War War](https://i.ytimg.com/vi/_yuOoQwtNDQ/maxresdefault.jpg)
General Tropes:
- Bears Are Bad News: Kislev's coat of arms is a bear, they revere something known as the Great Bear, and are mentioned to have bear cavalry in the lore.
- Beef Gate: Kislev is this to the Warriors of Chaos; they can't invade the Empire (and thus the rest of the world) without getting past Kislev first, which is intentionally made stronger at the start of their campaign to prevent them from getting past it too early.
- Fantasy Counterpart Culture: An amalgam of the big Eastern-European kingdoms like the Tsardom of Russia and the Polish Lithuanian Commonwealth. Being in the way of the hordes of Chaos also brings to mind the Kievan Rus', who took the blunt of the Golden Horde's invasion of Europe. Interestingly however, the northernmost parts of Kislev are inhabited by nomadic Ungols, who are essentially equivalent to real world Kazan Tatars and Bashqort Turks. They serve as defenders of the kingdom against their Chaos-worshiping Kurgan cousins, who are in turn an equivalent culture to Huns and Mongols.
- Merchant City: Erengrad, Kislev's great port city that sits on the end of Warhammer's Fantasy Counterpart Culture version of The Silk Road. In-game, this is represented by a special building chain for the Erengrad port that greatly boosts economy.
- Non-Player Character: In the campaign, Kislev is controlled exclusively by the AI. Many assume they're being saved for the third and final game since it'll be focusing Eastward of the Old World.
- Palette Swap: Of the Empire, like the other non Empire, non Bretonnia human factions. This is especially jarring in their case as Kislev has significantly more detailed lore than the other minor human nations and its military is not even remotely similar to that of the Empire. They also have their own unique voice actor doing a 'Slavic' accent on the Diplomacy screen.
- Russian Guy Suffers Most: Or Kislevite Suffers Most. Given their closeness to Norsca, Kislev is often the first target for Chaos raids. It has become institutionally quite good at surviving them, giving rise to the saying 'The ice of Kislev does not easily crack.'
- Sacrificial Lion: Kislev is usually the first faction to fall to Chaos invasions or particularly aggressive Norsca. After which point they usually have a clear line to the Empire.
Tzarina Katarin
To hack shopadmin asp. The ruler of Kislev, a powerful ice mage.
- An Ice Person: A practitioner of the Lore of Ice, an obscure branch of magic practiced almost exclusively in Kislev.
- The Ghost: Katarin does not appear in game personally (currently at least) but her name is occasionally mentioned when engaging in diplomacy with Kislev. Many modders have made it a point to add her in as a unique lord, complete with her unique Lore of Ice.
The Southern Realms
The Border Prince Confederacy, known also as the Borderlands, the Frontiers or simply as the Border Princes, is a region within the Old World located between the Black Mountains and Black Fire Pass to the north and the shores of the Black Gulf to the south. This region of vast wilderness is home to a multitude of petty Human kingdoms that were established by highly ambitious adventurers who sought to create realms of their own. Many times, these adventurers consisted of political or religious refugees from lands such as the Empire, Bretonnia and Kislev.
Tilea is the southernmost of the realms of men, located between the Border Princes to the east and Estalia to the west. Tilea is home to a series of city-states whose internal wars are legendary and attract mercenaries of all races from all across the world to battle for the wealthy merchant-princes. Tilea also sits right next to the Skaven capital of Skavenblight, and has the most experience of all human nations on battling the furry plague.
Estalia is a region of the Old World consisting of a peninsula to the south-west of Bretonnia, bordering the Great Ocean to the northwest and the Tilean Sea to the south. The region is mountainous and humid, with territory that is easy to hold and a nightmare to take, and home to a number of petty kingdoms that are dominated by the two biggest city-states of Magritta and Bilbali. With the grip of chaos weak so far away from the Northern Wastes and no great threats of orcs or beastmen present, the people of Estalia spend most of their time fighting each other, Bretonnia and Tilea instead. Six hundred years ago Estalia was the staging ground for an invasion by the southern kingdoms of Araby, until a combined alliance of the Empire, Bretonnia and Tilea repulsed them.
The Southern Realms are a group of three minor factions representing independent human nations of minimal importance to the greater setting. They are not playable, and reuse many, if not all, units from the Empire.
General Tropes:
- Ascended Extra: The Pirates of Sartosa became a major faction in their own right following the Vampire Coast DLC, lead by the legendary lord Aranessa Saltspite.
- Chronic Backstabbing Disorder: Tilean politics make the internecine wars of the Empire look like playground fights by comparison.
- Duel to the Death: Honour duels are an important part of Estalian culture. Unlike the nobles of the Empire, Estalian nobles prefer duels on foot, using rapiers.
- Fantasy Counterpart Culture:
- Tilea is one for Renaissance-era Italy, in case the name didn't already make it obvious.
- Estalia is this for the middle-ages/Renaissance Iberian peninsula, before the rise of a united Spain. According to the lore, their armies are mostly based on the tercio (a mixed formation of pikemen, handgunners and swordsmen in the same formation) much like real-life Spain at the time.
- Sartosa bears some similarities to the Nassau Pirate Republic, although it's located closer to the Mediterranean equivalent than the Bahamas.
- The Border Princes are vaguely one to the Balkan states. Geographically, they are located where the Balkan states should be, and they even border a Dwarf faction that somewhat resembles Byzantium (having a purple color scheme and a thriving trade city where Constantinople should be).
- Gameplay and Story Segregation: Each of the Southern Realms is a collection of petty kingdoms that are as independent from each other as they are from the major factions, united at most by shared culture, and in the case of the Border Princes not even that. The game treats them as three singular factions for simplicity's sake.
- Hired Guns: Lacking a standing army or levies to call upon, the city-states of Tilea do most their fighting using mercenaries. While these mercenaries do not exist in the game proper, mods have been created to give Tilea a mixed army of units drawn from multiple races to represent this.
- Hufflepuff House: Estalia, Tilea and the Border Princes are minor human nations with only nominal importance in the history of the Warhammer world, and they don't even have unique unit rosters — instead, they reuse the Empire's units.
- Lady of War: The southern nations worship Myrmidia, Goddess of War, and her high temple is located in Magritta, in Estalia. Clicking on their cities reveal their temple buildings are dedicated to Myrmidia instead of to Sigmar.
- Merchant City: All of the Tilean city-states are this, as they control the southern sea trade. In-game the province capital of Miragliano has a special main building chain that further boosts the province's economy.
- Non-Player Character: In the campaign, the Southern Realms are controlled exclusively by the AI.
- Pirates: The island of Sartosa, south of mainland Tilea, is infamous as a pirate haven. See the Vampire Coast for more details.
- Palette Swap: Of the Empire.
- Throw-Away Country: The marauding Beastmen race (if led by Khazrak the One-Eye) can start the Grand Campaign in Estalia, and their bonus objectives for the first chapter involve razing the place to the ground. In addition, with the release of the Prophet and the Warlock dlc, both Estalia and Tilea have found themselves among the first targets for Ikit Claw and Clan Skyre.
- Vestigial Empire: Like Bretonnia, Tilea was built on old elven ruins.
- Weird Historical War: Estalia was the site of a fantasy counterpart to the Muslim invasion of Spain, except it failed.
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New World Colonies
Numerous expeditions have been launched from the Old World to the New, drawn in no small part by the tales of wealth and gold to be found in the ruins of Temple cities. The towns of Port Reaver and Swamp Town are the culmination of those efforts; two semi-established human coastal settlements bordering the Lizardmen homelands. For their part, the Lizardmen regard these new settlements with a mixture of indifference, curiosity and periodic xenocidal disgust, and subsequently these settlements tend to be temporary at best.
- Fantasy Counterpart Culture: To Hernan Cortes and the early European expeditions to Central America. They've been far less impactful.
- Hungry Jungle: Usually on the receiving end, and one of the main reasons they haven't advanced further.
- Misplaced Wildlife: From the Lizardmen's perspective.
- Palette Swap: Of the Empire.
- Wacky Wayside Tribe: They more-or-less exist to give Mazdamundi an early-game ally and later the opportunity to kill some humans.
Araby is a minor human nation based in the western half of the Southlands. Whether they are a descended from the Tomb King empires of old or are an expedition from more temperate climates goes unstated, but they were once powerful enough to occupy Estalia before being driven out by a combined Empire/Bretonnian force. The resulting animosity has lead to several Crusades being launched in the modern day and the occupation of northern Araby by the Crusading Bretonnians.
- Always a Bigger Fish: At one point in history Araby threatened Bretonnia itself, before being pushed back to its holdings in the western Southlands. The mass awakening of the Tomb Kings threatens to engulf both warring factions.
- Anti-Frustration Features: The two other Crusader States will happily propose confederation with Repanse de Lyonesse once she takes the region capitals of their respective provinces.
- Fantasy Counterpart Culture: Araby is one of North African Arabs and the Middle East in general. They even mounted an invasion of Estalia and Bretonnia like the Umayyad Caliphate. The Bretonnian Crusader States are directly based on the crusader states established by the first and second crusades.
- Palette Swap: Of the Empire and Bretonnia respectively.
- Took a Level in Badass: The arrival of Repanse de Lyonesse technically puts the Crusader States at the same level as the other non-vortex major factions, though their overall situation is still rather dire.
- Inverted with Araby who has gone from a regional minor nation to the starting victims of Clan Eshin.